* = periodical
*n* = new for Spring 2018
*Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.
*Doyle, K., & Dezuanni, M. (2014). Children participating in science through digital-media literacies. Literacy Learning: The Middle Years, 22(3), 42-54.
Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
*n*Gershenfeld, A. (2014). Mind Games. Scientific American, 310(2), 54-59.
*Gould, D., & Schmidt, D. (2010). Trigonometry comes alive through DIGITAL STORYTELLING. The Mathematics Teacher, 104(4), 296-301.
*Harris, J., Hofer, M. Schmidt, D., Blanchard, M, Young, C., Grandgenett, N. and Van Olphen, M. (2010) “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education. 18(4), 573-605.
*Hassett D. and Schieble, M. (2007) Finding Space and Time for the Visual in K-12 Literacy Instruction. English Journal 97(1), 62-68.
*Hoban, G., Nielsen, W., & Shepherd, A. (2013). Explaining and communicating science using student-created blended media. Teaching Science: The Journal of The Australian Science Teachers Association, 59(1), 32-35.
*Husbye, N. E., Buchholz, B., Coggin, L., Powell, C. W., & Wohlwend, K. E. (2012). Critical Lessons and Playful Literacies: Digital Media in PK-2 Classrooms. Language Arts, 90(2), 82-92.
Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.
Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process and Chapter 8: Storyboarding, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 88-101.
*Martin, F., Pastore, R., & Snider, J. (2012). Developing Mobile Based Instruction. Techtrends: Linking Research & Practice To Improve Learning, 56(5), 46-51.
*Martin, L. (2012). Connection, Translation, Off-Loading, and Monitoring: A Framework for Characterizing the Pedagogical Functions of Educational Technologies. Technology, Knowledge & Learning, 17(3), 87-107.
*Miller, S. et. al. (2012) A Literacy Pedagogy for Multimodal Compositing. In: Suzanne Miller and Mary McVee (eds.). Multimodal Composition in Classrooms: Learning and Teaching for the Digital World. pp. 114-129.
*Mishra, P., & Koehler, J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record,108(6), 1017-1054.
*Morgan, M., Brickell, G., Harper, B. (2008). Applying distributed cognition theory to the redesign of the ‘Copy and Paste’ function in order to promote appropriate learning outcomes. Computers & Education, 50(1), 125-147.
Ohler, J. (2013) Chapter 4: Assessing Digital Stories. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.
Ohler, J. (2013) Chapter 14: Media Grammar for Teachers. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 226-244.
Salmon, G. & Perkins, D. (2005)”Do Technologies Make Us Smarter? Intellectual Amplification With, Of and Through Technology.” In: Robert Sternberg and David Preiss (Eds.).Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities. Mahwah, NJ : Lawrence Erlbaum and Associates, Publishers. pp. 71-86.
*n*Selwyn, N., S. Nemorin, S. Bulfin & N. Johnson (2017) Left to their own devices: the everyday realities of one-to-one classrooms, Oxford Review of Education, 43:3, 289-310.