Digital Storytelling | Rationale

Introductory thoughts / Objective / Rationale Deliverables | DS Learning Circles | Script & Storyboard | Assessment | Resources | Readings


Assignment Due 3 November 

Digital Storytelling Rationale

Screen Shot 2015-01-19 at 10.01.48 PM

Composition and literacy are changing as the Internet becomes a more ubiquitous and central part of our literate lives. It is not enough to use digital media to teach print literacy.  Indeed, the significance of print literacy is not decreasing; it is ever more important as literacy expands and becomes multimodal. We are not witnessing a replacement of one mode of literacy for another but rather a multiplication of the media. To become literate in the 21st century is to engage in multimodal communications.


Fiction or nonfiction, a digital story or, multimodal composition, is a narrative produced through the integration of digital modes of communication such as audio, still images, graphics, video and text.

A partial rationale for this exploration is that I want you to have a meaningful experience as a participant in a digital storytelling workshop and producing a digital story so that you can thoughtfully consider integrating a digital storytelling workshop into the learning experiences of your future students.

Additionally, this workshop represents a large and complex technologically enhanced unit of study. There are many steps to the integration of a successful technologically enhanced learning experience. While few technologically enhanced learning experiences are this involved, such an experience will help you recognize the range of steps associated with the development and integration of a technologically enhanced learning experience.

Further, I invite you to produce the digital story with available technology such as smart phones and WeVideo online editing software (to be introduced in class). Earbuds or headphones will prove useful.

You are responsible for every word and every image. If you did not produce it, it better be really high quality.  And, you MUST give proper credit in a reference section (rolling credits) of your video. For music, SFX, still images or video you are welcome to draw from the public domain, such as the Creative Commons.

This can be an individual or small group project.