Video Games
Part I
Noteworthy:
- Thursday | 6 September Inauguration of Dr. Michael Johnson, John Carroll University President — No Class
- Tuesday | 11 September Rosh Hashanah — Happy New Year 5779! — No Class
- Field Placements
- Assignment Due 13 September : WordPress ePortfolios
- Assignment Due 14 September: BlogPost Video Games (Just an initial post)
- ePortfolio Assessment Checklist
- If you do not see your picture on the ED386 Syllabus home page, please send me a link to your ePortfolio
Reading: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.
Blog Post Introductions (cont.)
Workshop:
- Visual representation of the organization of your ePortfolio website
- ePortfolio Assessment Checklist
Discussions:
- Video game assignment | Teams –>
- Video Games for the Assignment
- Introduction to the Gee reading | a few concepts
- Simulations “You build simulations to understand the world and make sense of things, but also to help you prepare for action in the world…” James Gee, 2007, 23-24
- Affordances “An affordance is a feature of the world (real or virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action.” James Gee, 2007, 25
- Distributed Intelligence & Off-loading “Writing, digital computers, and networks each allow us to externalize some functions of the mind.” James Gee, 2007, 26 (offloading, 27)
- Forcing our students to learn vs. Dumbing down the learning (Is this really our only choice)? 28
- Drill & Practice (10-15 minutes/week and no more…) 30
Viewing: James Paul Gee on Learning with Video Games
In class small groups:
- In class small groups: Video Games and Learning Principles
- Explore some of these games:
- Phet Balance Simulation
- The Pavlov’s Dog Game
- Play Player 2 here
- Drill & Practice (These are not video games; they are lesson reviews)