Fall 2021 Calendar

Go to Week:

One
Aug 31/Sep 2
Two
Sep 7/9
Three
Sep 14/16
Four
Sep 21/23
Five
Sep 28/30
Six
Oct 5/7
Seven
Oct 12/14
Eight
Oct 19/21
Nine
Oct 26/28
Ten
Nov 2/4
Eleven
Nov 9/11
Twelve
Nov 16/18
Thirteen
Nov 30/Dec 2
Fourteen
Dec 7/9
Fifteen
Finals

Week One August 31 and September 2: Introductions

 Tuesday | Introductions

Introductions: 

Workshop


Thursday | Introductions

Noteworthy:

  • Assignment Due Friday 3 SeptemberBlog Post Introductions
  • Tuesday 7 September is Rosh Hashanah, class is cancelled
  • Thursday 9 September is the Mass of the Holy Spirit, class begins at 11:00 and ends at 11:50
  • Thursday 16 September is Yom Kippur, class is cancelled

Workshops 

Overview:


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Week Two September 7 & 9 | Agenda


Tuesday, September 7 is Rosh Hashanah, class is cancelled   


Thursday

Noteworthy |

Reading | The MindShift Guide to Digital Games & Learning

More WordPress |

  • Discussion Settings
  • Blogs I Follow

Introductions | Blog Post Introductions

Discussions |

Exploration |  Play  Mission US  1907: The Immigrant Experience (Be sure to make an account before playing).

Workshop | Video game play


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Week Three September 14 & 16 |Agenda

Tuesday

Reading | The MindShift Guide to Digital Games & Learning

Noteworthy |

Some Introductions

  • What must be in place for you to feel comfortable taking intellectual and creative risks in a course such as this one?
  • Please share with the class an essay that is essential to your interests/concerns as a preservice teacher.
  • A few questions and a few answers

Discussions |

Introduction to the Gee reading | a few concepts

Workshop | Selecting a video game


Thursday September 16 is Yom Kippur — Class is cancelled.

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Week Four September 21 & 23 |Agenda

Tuesday

Reading: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.

Noteworthy |

Some Introductions |

  • Please share with the class an essay that is essential to your interests/concerns as a preservice teacher.
  • A few questions and a few answers

Discussion |

*Please consult the Readings menu for a current list. pw = edtech386


Thursday

Reading: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.

Noteworthy |

Discussion | Learning Circles &  Video Games & Learning Principles

Viewing | James Paul Gee on Learning with Video Games

Workshop | Posting Images

  • Mac
    • command+ shift+3 = screen capture,
    • command+ shift+4 = captures selected quadrilateral.
  • Windows | Print Screen + Snipping tool

Workshop |


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Week Five September 28 & 30 | Agenda

Tuesday

Reading*| Squire, K. (2006). From content to context: Video games as designed experience. Educational researcher, 35(8), 19–29.

Noteworthy |

  • Assignment Due Friday 1 October | Video Game Exploration (Short essays and replies ~ 150 words/post or ~1500 words for the entire exploration).

Workshop | The McDonald’s Videogame

Discussion | Learning Circles &  Video Games & Learning Principles

Viewing | James Paul Gee on Learning with Video Games

*Please consult the Readings menu for a current list. pw = edtech386


Thursday

Noteworthy |

  • Assignment Due Friday 1 October | Video Game Exploration (Short essays and replies ~ 150 words/post or ~1500 words for the entire exploration).

Introduction | Digital Storytelling Exploration

Viewing | Story Center — What’s Your Story?

Open Workshop | Video Game Exploration 


Friday 1 October

Assignment Due: Video Game Exploration


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Week Six October 5 & 7 | Agenda

Tuesday

Reading: Dalton, B. (2013). Multimodal Composition and the Common Core State Standards.

Noteworthy |

  • Reading for Thursday: Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.
  • Digital Storytelling Exploration

Viewing | Seething – by Milmon Harrison

Discussion | Digital Storytelling & Multimodal Composition


Thursday

Reading | Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.

Reading selections for next week: Digital Storytelling, Selected Readings in the Content Areas

Viewing |

Mini-Lecture | Seven Steps of Digital Storytelling

Small group activity | Digital Storytelling, Seven Steps


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Week Seven October 12 & 14 |Agenda

Tuesday

Reading: Digital Storytelling, Selected Readings in the Content Areas

Noteworthy | 

Small group activity |

Viewing | An Agricultural Place –  a digital story by David Vigil


Thursday

Viewing |

Small group activity (continued) –> BlogPost | Digital Storytelling Across the Curriculum

Assignment Due in class: BlogPost | Digital Storytelling Across the Curriculum

Discussion | Photography Composition Basics


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Week Eight October 19 & 21 | Agenda

Tuesday

Reading | Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding

Noteworthy | ED386/ED586 F20 Grade Sheets

Discussions | Digital Storytelling | Scripting & Storyboarding

Viewing | 

Workshop | WeVideo I

Workshop II | Digital Storytelling with your cell phone


Thursday

Noteworthy | Field Observations

Discussions | Digital Storytelling | Scripting & Storyboarding

Workshop | WeVideo II (topics)

  1. Basic editing in Timeline Mode
  2. Multiple tracks -> video
  3. Video Levels (Dissolve)
  4. Animation
  5. Titles
  6. Audio
  7. Audio Levels
  8. Multiple tracks -> audio

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Week Nine October 26 & 28 | Agenda

Tuesday

Readings: Ohler, J. (2013) Chapter 4: Assessing Digital Stories. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.

Workshop I |  A few Ideas about Image/text relations

Discussion | Ohler, J. (2013) Chapter 4: Assessing Digital Stories.

  1. Why assess?
    • Digital Stories
    • In the era of accountability & ubiquitous technology
  2. What to assess — digital story assessment traits
  3. How to assess — do I need to make a rubric? Can I establish criteria and qualitatively assess effectiveness?

Workshop | WeVideo 

  1. Basic editing in Timeline Mode
  2. Multiple tracks -> video
  3. Video Levels (Dissolve)
  4. Animation
  5. Titles
  6. Audio
  7. Audio Levels
  8. Multiple tracks -> audio

Thursday

Noteworthy |

Workshop | WeVideo 

  1. Audio
  2. Audio Levels
  3. Multiple tracks -> audio
  4. Recording voice over narration & access to sound recordings

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Week Ten November 2 & 4 | Agenda

Tuesday

  • Noteworthy |
  • Workshop/Discussions | 
    • Digital Story Assessment Instrument
    • Script & Storyboard
  • Workshop | WeVideo (Continued)
    • Audio Levels
    • Multiple tracks -> audio
    • Recording voice over narration & access to sound recordings

Thursday

Reading | Salomon, G. & Perkins, D. (2005) Do Technologies Make Us Smarter? Intellectual Amplification With, Of and Through Technology.” pp. 71-86.

Noteworthy |

Discussion & Workshop | 

  • Learning with Things
    • James Gee on Distributed CognitionAffordances | “An affordance is a feature of the world (real or virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action.” James Gee, 2007, 25
    • Distributed Intelligence & Off-loading | “Writing, digital computers, and networks each allow us to externalize some functions of the mind.” James Gee, 2007, 26
    • Offloading | “By distributing knowledge and skills […] between the virtual characters (smart tools) and the real-world player– the player is guided and supported by the knowledge built into the virtual characters.” James Gee, 2007, 27.
    • Manipulation and Distributed Knowledge | “… humans feel expanded and empowered when they can manipulate powerful tools in intricate ways that extend their area of effectiveness” James Gee, 2007, 33
  • Distributed Cognition, EFFECTS OF, EFFECTS WITH & Common Educational Technologies Used in Schools

Discussion & Workshop | Digital Storytelling (open)


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Week Eleven November 9 & 11 | Agenda

Tuesday

Noteworthy |

  • LGBT 101 for Allies | Wednesday, November 10, 2021 3:00-4:00 pm – Virtual via Zoom. Open to all JCU students, faculty and staff. Learn more and register here.

Reading | Martin, L. (2012). Connection, Translation, Off-Loading, and Monitoring: A Framework for Characterizing the Pedagogical Functions of Educational Technologies. Technology, Knowledge & Learning17(3), 87-107.

Discussion | 

Digital Storytelling |


Thursday

Noteworthy | Assignments coming due next week

Discussion | Martin, L. (2012) | The Pedagogical Functions of Educational Technologies

Assignment Due (in class) |  Digital Story

Workshop | How do I finish and download my export?

Digital Storytelling |

Viewing and Discussion | Videos Technology Integration


Friday 12 November

Assignment Due | Your assessment of your digital story using your DS assessment instrument (submit through email)


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Week Twelve November 16 & 18 | Agenda

Tuesday

Reading | Morgan, M., Brickell, G., Harper, B. (2008). Applying distributed cognition theory to the redesign of the ‘Copy and Paste’ function in order to promote appropriate learning outcomes.  Computers & Education, 50(1), 125-147. [Focus on pages 125-132]

Noteworthy | 

Assignment Due | Teachers and Students Using Classroom Technologies

Discussions | Distributed Cognition Exploration

Introduction | The TPACK Exploration

Viewing | TPACK in Two Minutes


Thursday

Reading | Harris, J., Hofer, M. Schmidt, D., Blanchard, M, Young, C., Grandgenett, N. and Van Olphen, M. (2010) “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education. 18(4), 573-605.

Noteworthy |

Assignment Due | Field Observation II Access to Technology

Review –> Specific interaction strategies |

  • Copy & Paste
  • Think : Pair : Share
  • Kahoot

Discussions | But what are the interaction strategies supposed to do? 

Discussions |

Viewing | Brief video |TPACK in Two Minutes

TPACK & Learning Activity Types |

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Week Thirteen November 30 and December 2 | Agenda 

Tuesday

Reading | Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? 

Noteworthy | Final Exam –> Tuesday 14 December 1:00pm-2:50pm

Thoughts & questionsDistributed Cognition Exploration

Discussion | The TPACK Exploration

A. The Sections of the The TPACK Exploration

  1. Introduction
  2. Misconceptions & Difficulties
  3. Digital Resources
  4. Instruction
  5. TPACK Context
  6. References

B. TPACK & Learning Activity Types | (Review)

C. | Pedagogical Content Knowledge & Technological Pedagogical Content Knowledge

Activity | Think:Pair:Share–> Learning Activity Types, Finding Apps & Thinking more about Affordances with the help of Common Sense Education

Assignment Due | Distributed Cognition


Thursday

Noteworthy | Final Exam –> Tuesday 14 December 1:00pm-2:50pm

C. | Pedagogical Content Knowledge & Technological Pedagogical Content Knowledge

Activity | Think:Pair:Share–> Learning Activity Types, Finding Apps & Thinking more about Affordances with the help of Common Sense Education

Assignment Due | Distributed Cognition

Reading | Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? 

Noteworthy | 


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Week Fourteen December 7 & 9 | Agenda 

Tuesday

Noteworthy | Final Exam –> Tuesday 14 December 1:00pm-2:50pm

Discussion | The TPACK Exploration

Activity | TPACK –> Technological Pedagogical Content Knowledge


Thursday

Discussion | The TPACK Exploration

Activity | TPACK –> Technological Pedagogical Content Knowledge


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Week Fifteen December 14 | Final Exam 1:00pm-2:50pm

Educational Technology, Retrospective

  • Assignment Due in class |  TPACK Design
  • ALL TPACK DESIGN PROJECTS ARE TO BE TURNED IN THROUGH EMAIL AS A SHARED GOOGLE DOC.  Please DO NOT POST YOUR TPACK PROJECT TO YOUR WebLog!

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