Week Four 4 February – 8 February: Video Games & Digital Storytelling
Tuesday
Noteworthy
- 50 Apps All Kids Should Play at Least Once
- Video Gaming Exploration Due Date: 12 February | Weight: 2x
Reading:
- Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
- Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.
Please consult the Readings menu for a current list.
Warm-up | A few of my favorite things….|The system is the mind
In class Exploratory
In class small groups: Video Games and Learning Principles (Continued)
Viewing: James Paul Gee on Learning with Video Games
Assignments Due: BlogPost Video Gaming Post One
SP19 Week Four Agenda
Thursday
Noteworthy
- Video Gaming Exploration Due Date: 12 February | Weight: 2x
- Assessment and Grade sheets
- Ed Tech Current Events
Reading:
- Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.
- Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.
Please consult the Readings menu for a current list.
Discussion | Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.
Introduction to New Exploration: Digital Storytelling & Field Observation I: Reflections about your students
Viewing:
- Center for Digital Storytelling — When we listen deeply and tell stories, we build a just and healthy world.
- Why Mitchelville Matters – by Charles Bogguess — This story was created in a workshop with the National Park Service’s National Underground Railroad Network to Freedom, in September 2018. Read about our work in digital storytelling for cultural and historic preservation.
Discussion | Multimodal Composition and the Common Core State Standards
- Visual and Multimodal Literacy Standards
- Imagining the Digital Storytelling Workshop across disciplines and grades