SP19 Week Four Agenda w

Week Four 4 February – 8 February: Video Games & Digital Storytelling

Monday

Noteworthy  

Reading:  

  • Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
  • Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology57(2), 36-43.

Please consult the Readings menu for a current list.

In class Exploratory

In class small groupsVideo Games and Learning Principles 

Viewing: James Paul Gee on Learning with Video Games

Assignments Due:  BlogPost Video Gaming Post One


Wednesday

Noteworthy  

  • Video Gaming Exploration Due Date:  11 February   | Weight: 2x
  • Readings for next week: 
    • Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.
    • Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.
    • Digital Storytelling, Selected Readings in the Content Areas

Reading: 

  • Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology57(2), 36-43.
  • Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.

Please consult the Readings menu for a current list.

Warm-up | A few of my favorite things….|The system is the mind &  Manipulation of external vehicles or, The Gear Problem

In class small groupsVideo Games and Learning Principles   (continued)

Discussion | Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology57(2), 36-43.

Introduction to New Exploration: Digital Storytelling & Field Observation I Reflections about your students

Viewing