SP19 Week Three Agenda w

Monday

Noteworthy

  • Assignment Due  30 January: WordPress ePortfolios 
  • Assignment Due 4 February: BlogPost Video Games (Just an initial post) 
  • Reading for next week: Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology57(2), 36-43.

Reading: 

  • The MindShift Guide to Digital Games & Learning
  • Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.

Discussions 

In class Exploratory (individual or pairs)


Wednesday

Noteworthy

  • Assignment Due today 30 January: WordPress ePortfolios |  ePortfolio Assessment Checklist
  • Assignment Due 4 February: BlogPost Video Games (Just an initial post) 
  • Reading for next week: 
    • Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
    • Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology57(2), 36-43.

Reading: 

  • The MindShift Guide to Digital Games & Learning
  • Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.

Warm-up | A few of my favorite things….Present to hand | Ready to mind (or a curious thing about Learning Technical Skills)

In class Exploratory

  1. Simulations  You build simulations to understand the world and make sense of things, but also to help you prepare for action in the world…”  James Gee, 2007, 23-24
  2. Affordances  “An affordance is a feature of the world (real or virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action.” James Gee, 2007, 25
  3. Distributed Intelligence & Off-loading  “Writing, digital computers, and networks each allow us to externalize some functions of the mind.” James Gee, 2007, 26 (offloading, 27)
  4. Forcing our students to learn vs. Dumbing down the learning (Is this really our only choice)? 28
  5. Drill & Practice (10-15 minutes/week and no more…) 30

Viewing: James Paul Gee on Learning with Video Games

In class small groups: 

  1. In class small groups: Video Games and Learning Principles