Monday
Noteworthy
- Assignment Due 30 January: WordPress ePortfolios
- Assignment Due 4 February: BlogPost Video Games (Just an initial post)
- Reading for next week: Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.
Reading:
- The MindShift Guide to Digital Games & Learning
- Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
Discussions
- A few of my favorite things….Change over time | Sea Scapes / the Titan Arum / a third way to represent change
- ePortfolio Assessment Checklist including making a contact sheet
- Blog Post Introductions
In class Exploratory (individual or pairs)
- Review last Wednesday’s class
- Teaching with Games: GLPC Case Study: Lisa
- Explore Phet Balance Simulation
- Discuss the experience for a bit with two or three people
- Drill and practice: Funbrain Math Baseball
- Discuss the experience for a bit with two or three people and with the class
- The Limits of Drill & Practice
- How to Choose a Digital Learning Game
- Discuss the experience for a bit with two or three people and with the class
- Explore Educational Video Games of Interest to you
- Discuss the video game selection with Dr. Shutkin
- Video Games team assignment
Wednesday
Noteworthy
- Assignment Due today 30 January: WordPress ePortfolios | ePortfolio Assessment Checklist
- Assignment Due 4 February: BlogPost Video Games (Just an initial post)
- Reading for next week:
- Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
- Richard, G. (2017). Video Games, Gender, Diversity, and Learning as Cultural Practice. Educational Technology, 57(2), 36-43.
Reading:
- The MindShift Guide to Digital Games & Learning
- Gee, J.P. (2007) Good video games + good learning : collected essays on video games, learning, and literacy. Chapter 4: Good video games, the human mind, and good learning. New York : Peter Lang. pp. 22-44.
Warm-up | A few of my favorite things….| Present to hand | Ready to mind (or a curious thing about Learning Technical Skills)
In class Exploratory
- Video game assignment | Teams –>
- Video Games for the Assignment
- Introduction to the Gee reading | a few concepts
- Simulations “You build simulations to understand the world and make sense of things, but also to help you prepare for action in the world…” James Gee, 2007, 23-24
- Affordances “An affordance is a feature of the world (real or virtual) that will allow for a certain action to be taken, but only if it is matched by an ability in an actor who has the wherewithal to carry out such an action.” James Gee, 2007, 25
- Distributed Intelligence & Off-loading “Writing, digital computers, and networks each allow us to externalize some functions of the mind.” James Gee, 2007, 26 (offloading, 27)
- Forcing our students to learn vs. Dumbing down the learning (Is this really our only choice)? 28
- Drill & Practice (10-15 minutes/week and no more…) 30
Viewing: James Paul Gee on Learning with Video Games
In class small groups:
- In class small groups: Video Games and Learning Principles