Spring 2020 Calendar | Tuesday/Thursday

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One / Two / Three / Four / Five / Six / Seven / Eight / Nine / Ten / Eleven / Twelve / Thirteen / Fourteen / Fifteen


Week One 14 January & 16 January: Introductions

 Tuesday Introductions

Introductions: 

Workshop


Thursday | Introductions

Noteworthy:

  • Assignment Due Friday 17 January: Blog Post Introductions
  • Readings for 21 January | Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.
  • Course Readings: Available online. pw = edtech386

Workshops 

Overview:

  • Video Gaming Exploration
  • Readings for 21 January |
    • Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.

Discussion : A few of my favorite things….

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Week Two 21 January & 23 January | Agenda

Tuesday 

Noteworthy |

*Please consult the Readings menu for a current list. pw = edtech386

Reading | Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.

Introductions | Blog Post Introductions

  • 4. What are you into; what makes you special? Share a few “unique” aspects about yourself that would help our classroom community get to know you a bit. Are you on an athletic team? Sing in the choir?  Are you trying out for a play? Painting? What are you planning on doing this semester in your life that is noteworthy?
  • Asset Learning, not deficit learning… Please share with the class an academic strength or two that you bring to our educational technology learning community.

Overview |  Video Gaming Exploration

Discussion | 


Thursday

Noteworthy |

Reading* for next Tuesday | The MindShift Guide to Digital Games & Learning, chapters 3-5

Reading | The MindShift Guide to Digital Games & Learning

Discussions |

  1. Density | Why do objects like wood float in water? Does it depend on size? Create a custom object to explore the effects of mass and volume on density. Can you discover the relationship? Use the scale to measure the mass of an object, then hold the object under water to measure its volume. Can you identify all the mystery objects?
  2. Mission US | Developed for use in middle and high school classrooms, Mission US immerses players in rich, historical settings and then empowers them to make choices that illuminate how ordinary people experienced the past.
  3. Math Baseball | Solve math problems to hit the ball and score runs. Based on the difficulty of problems, a hit could be a single, double, triple, or home run. Get problems wrong and strike out! The game is over after 3 outs.

Workshop | Video game play

A Thought from The MindShift Guide | Remember that the best way to use games is as a supplemental reinforcement for your traditional teaching. Don’t look for games that will teach your curriculum. Instead, look for games that might approach the same subject area from a different perspective.

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Week Three 28 January & 30 January |Agenda

Tuesday

Noteworthy |

  • Reading* for this Thursday| Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.

Reading* | The MindShift Guide to Digital Games & Learning, chapters 3-5

*Please consult the Readings menu for a current list. pw = edtech386


Thursday

Reading* | Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.

*Please consult the Readings menu for a current list. pw = edtech386

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Week Four 4 February & 6 February |Agenda

Tuesday

Reading*: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.

Assignments Due: BlogPost Video Gaming Post One

*Please consult the Readings menu for a current list. pw = edtech386


Thursday

Noteworthy

Reading*| Squire, K. (2006). From content to context: Videogames as designed experience. Educational researcher, 35(8), 19–29.

*Please consult the Readings menu for a current list. pw = edtech386

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Week Five 11 February & 13 February  | Agenda

Tuesday

Reading: Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.

Assignment Due: Video Game Exploration


Thursday

Reading | Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.

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Week Six 18 February & 20 February |Agenda

Tuesday

Reading: Digital Storytelling, Selected Readings in the Content Areas


Thursday

Reading: Ohler, J. (2013) Chapter 14: Media Grammar for Teachers.  Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 226-244.

Assignment Due in class: BlogPost | Digital Storytelling Across the Curriculum


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Week Seven 25 February & 27 February | Agenda

Tuesday

Reading: Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.

Assignment Due in class: BlogPost | Field Observation I Reflections about your students


Thursday

Reading (cont.) | Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.

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Spring Break 29 February – 9 March


Week Eight 10 March & 12 March | Agenda

Tuesday


Thursday

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Week Nine 17 March & 19 March | Agenda 

Tuesday

Readings: Ohler, J. (2013) Chapter 4: Assessing Digital Stories.  Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.

Assignment Due (in class): Script & Storyboard


Thursday

Assignment Due (in class): Field Observation II Access to Technology

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Week Ten 24 March & 26 March | Agenda

Tuesday

Assignment Due (in class):  Digital Story Assessment


Thursday

Assignment Due (in class):  Digital Story

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Week Eleven 31 March & 2 April | Agenda

Tuesday

Assignment Due tonight: Assessment of your Digital Story


Thursday

Reading: Martin, L. (2012). Connection, Translation, Off-Loading, and Monitoring: A Framework for Characterizing the Pedagogical Functions of Educational Technologies. Technology, Knowledge & Learning17(3), 87-107.

Assignment Due: Field Observation III: Classroom Technologies


Week Twelve 7 April & 9 April | Agenda

Tuesday

  • 9 April No ED386/ED586 Easter Break
  • 14 April is a Tuesday and ED386/ED586 Monday Class Meets

Reading: Morgan, M., Brickell, G., Harper, B. (2008). Applying distributed cognition theory to the redesign of the ‘Copy and Paste’ function in order to promote appropriate learning outcomes.  Computers & Education, 50(1), 125-147. [Focus on pages 125-132]


Thursday 9 April No ED386/ED586 does not meet Easter Break

Suggested Reading: Menary, R. (2007). Writing as Thinking. Language Sciences29(5), 621-632.

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Week Thirteen 14 April  & 16 April  | Agenda 

Tuesday (14 April is a Tuesday but Monday Classes Meet, ED386/ED586 does not meet)


Thursday

Reading | Harris, J., Hofer, M. Schmidt, D., Blanchard, M, Young, C., Grandgenett, N. and Van Olphen, M. (2010) “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education. 18(4), 573-605.

Assignment Due: Distributed Cognition 


Week Fourteen 21 April & 23 April | Agenda 

Tuesday

Reading: Mishra, P. & Koehler, J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record108(6), 1017-1054. (Please prepare pp. 1017-1031).


Thursday

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Week Fifteen 28 April & 30 April | Agenda 

Tuesday


Thursday


Final Exam

  • Spring 2020 Final Exam Schedule | ED386/ED586 | Tuesday 5 May 10:00 – 11:50 pm
  • Assignment Due in class:  TPACK Design
  • ALL TPACK DESIGN PROJECTS ARE TO BE TURNED IN THROUGH EMAIL AS A SHARED GOOGLE DOC.  DO NOT POST YOUR TPACK PROJECT TO YOUR WebLog!

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