Go to Week:
One / Two / Three / Four / Five / Six / Seven / Eight / Nine / Ten / Eleven / Twelve / Thirteen / Fourteen / Fifteen
Week One 14 January & 16 January: Introductions
Tuesday | Introductions
Introductions:
- You & me
- Course Introduction
Workshop
- Blog Post Introduction
- WordPress I
- New to WordPress? Here’s support for the new WordPress Block Editor
- Get Your Blog Going: The Movie
Thursday | Introductions
Noteworthy:
- Assignment Due Friday 17 January: Blog Post Introductions
- Readings for 21 January | Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.
- Course Readings: Available online. pw = edtech386
Workshops
Overview:
- Video Gaming Exploration
- Readings for 21 January |
- Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.
Discussion : A few of my favorite things….
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Week Two 21 January & 23 January | Agenda
Tuesday
Noteworthy |
- Reading* for this Thursday| The MindShift Guide to Digital Games & Learning, chapters 3-5
*Please consult the Readings menu for a current list. pw = edtech386
Reading | Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds. New York : Palgrave MacMillan. pp. 159-166.
Introductions | Blog Post Introductions
- 4. What are you into; what makes you special? Share a few “unique” aspects about yourself that would help our classroom community get to know you a bit. Are you on an athletic team? Sing in the choir? Are you trying out for a play? Painting? What are you planning on doing this semester in your life that is noteworthy?
- Asset Learning, not deficit learning… Please share with the class an academic strength or two that you bring to our educational technology learning community.
Overview | Video Gaming Exploration
Discussion |
- A few of my favorite things….
- Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds.
Thursday
Noteworthy |
Reading* for next Tuesday | The MindShift Guide to Digital Games & Learning, chapters 1-2
Reading | The MindShift Guide to Digital Games & Learning
Discussions |
- A few of my favorite things |Affordances (or, What is your favorite App)?
- Games we’ve been playing |
- Density | Why do objects like wood float in water? Does it depend on size? Create a custom object to explore the effects of mass and volume on density. Can you discover the relationship? Use the scale to measure the mass of an object, then hold the object under water to measure its volume. Can you identify all the mystery objects?
- Mission US | Developed for use in middle and high school classrooms, Mission US immerses players in rich, historical settings and then empowers them to make choices that illuminate how ordinary people experienced the past.
- Math Baseball | Solve math problems to hit the ball and score runs. Based on the difficulty of problems, a hit could be a single, double, triple, or home run. Get problems wrong and strike out! The game is over after 3 outs.
-
- Affordances
- Assumptions about the
- Learning (describe the gaming experience)
- Player/student
- Role of the teacher
- It’s all about advancing learning | Teaching with Games: GLPC Case Study: Lisa
- A few thoughts about Drill & Practice
- Video game assignment |
- Create Video Games Learning Circles
- Focus on the readings
- The MindShift Guide to Digital Games & Learning, Chapters 1-2
- Getting in the game
- Research, Gaming, Screen time, etc.
- How to start using games
- Teaching with Games: GLPC Case Study: Lisa
Workshop | Video game play
A Thought from The MindShift Guide | “Remember that the best way to use games is as a supplemental reinforcement for your traditional teaching. Don’t look for games that will teach your curriculum. Instead, look for games that might approach the same subject area from a different perspective.”
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Week Three 28 January & 30 January |Agenda
Tuesday
Noteworthy |
- Reading* for this Thursday| The MindShift Guide to Digital Games & Learning, chapters 3-5
- Check out Common Sense Education [Graphite] which allows you to filter information about games by traditional subject areas and by grade level.
- Know that we have 15 iPads and you are welcome to check one out for this project or the semester.
- What must be in place for you to feel comfortable taking intellectual and creative risks in a course?
- Please share with the class an essay that is essential to your interests/concerns as a preservice teacher.
- A few questions and a few answers
Reading* | The MindShift Guide to Digital Games & Learning, chapters 1-2
Discussion |
- It’s all about advancing learning | Teaching with Games: GLPC Case Study: Lisa
- A few thoughts about Drill & Practice
- Video game assignment |
- Create Video Games Learning Circles
- Focus on the readings
- The MindShift Guide to Digital Games & Learning, Chapters 1-2
- Getting in the game
- Research, Gaming, Screen time, etc.
- How to start using games
- Teaching with Games: GLPC Case Study: Lisa
Workshop | Video game play
A Thought from The MindShift Guide | “Remember that the best way to use games is as a supplemental reinforcement for your traditional teaching. Don’t look for games that will teach your curriculum. Instead, look for games that might approach the same subject area from a different perspective.”
*Please consult the Readings menu for a current list. pw = edtech386
Thursday
Noteworthy | Reading for next week: Gee, J.P. (2013) The Anti-Education Era. Chapter 18: Big Minds, Not Little Minds.
Reading* |The MindShift Guide to Digital Games & Learning, chapters 3-5
Discussion |Gamifying The MindShift Guide to Digital Games & Learning, Chapters 3-5
Workshop | Learning Circles & Video game play
*Please consult the Readings menu for a current list. pw = edtech386
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Week Four 4 February & 6 February |Agenda
Tuesday
Noteworthy |
-
- Assignments Due: BlogPost Video Gaming Post One
- BlogPost assessments & grade sheets
Reading*: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.
Discussion | Good video games, the human mind, and good learning
[these are the new google slides and docs]
-
- Introduction to the Gee reading | a few concepts
- Viewing | James Paul Gee on Learning with Video Games
- In class learning experience | Video Games & Learning Principles
- Sign up |Learning Circles for Video Games Exploration
Workshop | Video game play
*Please consult the Readings menu for a current list. pw = edtech386
Thursday
Reading: Gee, J.P. (2007) Good video games, the human mind, and good learning. pp. 22-44.
Noteworthy |
- Reading for 11 February| Squire, K. (2006). From content to context: Videogames as designed experience. Educational researcher, 35(8), 19–29.
Viewing: James Paul Gee on Learning with Video Games
Workshop | Learning Circles & Video game play
In class small groups:
Sign up | Learning Circles for Video Games Exploration
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Week Five 11 February & 13 February | Agenda
Tuesday
Noteworthy | Assignment Due Friday 14 February: Video Game Exploration
Reading*| Squire, K. (2006). From content to context: Videogames as designed experience. Educational researcher, 35(8), 19–29.
Posting Images for
-
- Mac
- Windows | Print Screen + Snipping tool
Viewing: James Paul Gee on Learning with Video Games
Workshop | The McDonald’s Videogame “Making money in a corporation like McDonald’s is not easy! Behind every burger there is a complex process you need to master: from pastures to the slaughterhouse, from restaurants to branding. You’ll discover all the dirty secrets that made us one of the biggest company in the world.” Play online (Flash)
Discussion
-
- The McDonald’s Videogame
- 3-2-1 Squire –> briefly write the following details in your blog or in your notebook:
- Three things you learned from reading Squire, K. (2006).
- Two questions you have from reading Squire, K. (2006).
- One (at least) aspect of Squire, K. (2006) that you liked or found significant.
- Fish tanks, simulations and designed experiences ….
- Squire, Videogames, Think, Pair, Share
*Please consult the Readings menu for a current list. pw = edtech386
Thursday
Noteworthy: Reading for Next Tuesday: Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.Introduction:
Workshop | Learning Circles & Video game play
Friday 14 February
Assignment Due: Video Game Exploration
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Week Six 18 February & 20 February |Agenda
Tuesday
Reading: Dalton, B. (2013). Multimodal Composition and the Common Core State Standards. Reading Teacher, 66(4), 333-339.
Noteworthy: Reading for Thursday | Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community.
Digital Storytelling Assignment
Discussion | Multimodal Composition, Digital Storytelling Workshop & TPACK
- Common Core Visual Literacy ELA K-12 Standards
- Imagining the Digital Storytelling Workshop across disciplines and grades
Activity |
- Anchorage
*Please consult the Readings menu for a current list. pw = edtech386
Thursday
Reading | Lambert, J. (2012) Chapter 5: Seven Steps of Digital Storytelling, Digital Storytelling: Capturing Lives, Creating Community. (4th Edition). Routledge : New York, NY. pp. 53-69.
Noteworthy
- Reading for next Tuesday, 25 February | Digital Storytelling, Selected Readings in the Content Areas
- Blog Post Three due 27 February | Digital Storytelling Across the Curriculum
- Blog Post Four due 10 March | *Reflections about your students
- Blogging Exploration
Viewing | Content of Character by Bess Turner | Story Center
Mini-Lecture | Seven Steps of Digital Storytelling
Small group activity
- Everyone is assigned a step to explore
- Viewing : Content of Character by Bess Turner | Story Center
- Read in Lambert 5 about the main ideas of your step (relative to the digital story you just watched):
- Prepare a talking point or two based on the reading;
- Identify a brief quote or two from the reading;
- Relate the talking points and quotes to the digital story you watched;
- Ask the class about your step and discuss it with us.
*Please consult the Readings menu for a current list. pw = edtech386
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Week Seven 25 February & 27 February | Agenda
Tuesday
Reading: Digital Storytelling, Selected Readings in the Content Areas
Noteworthy
- Blog Post Three due 27 February | Digital Storytelling Across the Curriculum
- Blog Post Four due 10 March | *Reflections about your students
- Blogging Exploration
Discussion : A few of my favorite things….
Small group activity (continued) –> Seven Steps of Digital Storytelling
Small Group/Paired Activity –> BlogPost | Digital Storytelling Across the Curriculum
Thursday
Reading: Ohler, J. (2013) Chapter 14: Media Grammar for Teachers. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 226-244.
Noteworthy |
- Video Gaming Exploration
- Reading for week eight (next class): Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.
- Blog Post Four due 10 March | *Reflections about your students
Resources |
Viewing | Digital Story by Kala Marshall & Michelle Ritchey
Discussion : A few of my favorite things….
Small group activity (continued) –> BlogPost | Digital Storytelling Across the Curriculum
Workshops | Multimodal Literacy & WeVideo I
Assignment Due in class: BlogPost | Digital Storytelling Across the Curriculum
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Spring Break 29 February – 9 March
Week Eight 10 March & 12 March | Agenda
Tuesday
Reading |
- Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.
Noteworthy |
- Assignment Due in class: BlogPost | Field Observation I Reflections about your students
- Grade sheets are ready
Discussions |
- BlogPost | Field Observation I Reflections about your students
- Digital Storytelling | Scripting & Storyboarding
Workshop | WeVideo
- WeVideo: video production and editing (I DO, YOU DO, WE DO, YOU DO…)
- Basic editing in Timeline Mode
- Titles
- Multiple tracks -> video
- Animation
- Video Levels (Dissolve)
- Audio
- Audio Levels
- Multiple tracks -> audio
Thursday
Reading (cont.) | Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Reading for next week Tuesday 17 March | Ohler, J. (2013) Chapter 4: Assessing Digital Stories. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.
- Assignment
Due 17 March(in class): Script & Storyboard
Discussions |
Workshop |
-
- WeVideo (Continued)
WeVideo: video production and editing (I DO, YOU DO, WE DO, YOU DO…)
-
-
-
- Basic editing in Timeline Mode
- Multiple tracks -> video
- Animation
- Titles
- Video Levels (Dissolve)
- Audio
- Audio Levels
- Multiple tracks -> audio
-
-
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Week Nine 17 March & 19 March | Agenda
Tuesday | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
Reading (cont.) | Lambert, J. (2012) Chapter 7: Approaches to the Scripting Process & Chapter 8: Storyboarding, Digital Storytelling. pp. 88-101.
Noteworthy |
-
- Digital Storytelling groups — sign up here.
- Reading for Thursday 19 March | Ohler, J. (2013) Chapter 4: Assessing Digital Stories. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.
- Assignment Due 24 March (in class): Script & Storyboard (During class, I will meet with each digital storytelling group to discuss their script and storyboard).
Discussions |
Workshop |
-
- WeVideo (Continued)
WeVideo: video production and editing (I DO, YOU DO, WE DO, YOU DO…)
-
-
-
- Basic editing in Timeline Mode
- Multiple tracks -> video
- Animation
- Titles
- Video Levels (Dissolve)
- Audio
- Audio Levels
- Multiple tracks -> audio
-
-
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- What to do about field observations? | Videos about Technology Integration
- Assignment Due 24 March (in class): Script & Storyboard (During that class, I will meet with each digital storytelling group to discuss their script and storyboard).
- Assignment Due 26 March (in class): Field Observation II Access to Technology
- Assignment Due 31 March (in class): Digital Storytelling Assessment
Readings: Ohler, J. (2013) Chapter 4: Assessing Digital Stories. Digital Storytelling in the Classroom. Thousand Oaks, CA : Corwin. pp. 83-91.
Discussion |Ohler, J. (2013) Chapter 4: Assessing Digital Stories.
-
- Why assess?
- Digital Stories
- In the era of accountability & ubiquitous technology
- What to assess — digital story assessment traits
- How to assess — do I need to make a rubric? Can I establish criteria and qualitatively discuss effectiveness?
- Why assess?
Workshop I |Script & Storyboard
Workshop II |WeVideo: video production and editing (I DO, YOU DO, WE DO, YOU DO…)
-
- Basic editing in Timeline Mode
- Titles
- Multiple tracks -> video
- Animation
- Video Levels (Dissolve)
- Audio
- Audio Levels
- Multiple tracks -> audio
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Week Ten 24 March & 26 March | Agenda
Tuesday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- What to do about field observations? | Videos about Technology Integration
- First Field Observation — Notes from the field
- Assignment Due 26 March (in class): Field Observation IIAccess to Technology
- Assignment Due 31 March (in class): Digital Story Assessment
- Tuesday|Thursday Digital Storytelling groups — sign up here.
Assignment Due (in class): Script & Storyboard (During class, I will meet with each digital storytelling group to discuss their script and storyboard).
Workshop I | Recording voice over narration & Free Sound from the Audio Common
Workshop II |Script & Storyboard
Workshop III | WeVideo: video production and editing (Questions?)
-
- Titles
- Audio
- Audio Levels
- Multiple tracks -> audio
- other?
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
Assignment Due (in class): Field Observation II Access to Technology
Discussion | Referencing and giving credit.
Workshop III | WeVideo: video production and editing (Questions?)
-
- Titles
- Audio
- Still images
- video
- Multiple tracks -> audio and/or video
- other?
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Week Eleven 31 March & 2 April | Agenda
Tuesday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
Assignment Due (in class): Digital Story Assessment
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
Introduction | Distributed Cognition
-
- Classroom Observation — Teaching with Technology : Grade 4, Mathematics
- Distributed Cognition Exploration Details
Workshop: Finishing and uploading your digital story
-
- How to finish
- Video Thumbnail
- Destination
- How to upload to YouTube
- How to embed a video in your weblog
Open Workshop | Digital Storytelling
Week Twelve 7 April & 9 April | Agenda
Tuesday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Digital Storytelling groups — Festival Queue sign up here
- Assignment Due 8 April: Assessment of your Digital Story
- 9 April No ED386/ED586 Easter Break
- 14 April is a Tuesday and ED386/ED586 Monday Class Meets
Assignment Due: Field Observation III: Classroom Technologies
Introduction (continued) | Distributed Cognition
More Thinking With Tools
-
- Affordances (or, What is your favorite App)?
- Thinking with Tools (Teachers and their students)
- video games
- multimodal communications/digital storytelling
- Offloading
- Manipulation of external vehicles or, The Gear Problem
Out in the Field | Technology Integration Observation Instrument
Reading Salomon & Perkins (2005) Distributed Cognition, EFFECTS OF, EFFECTS WITH & Common Educational Technologies Used in Schools
Assignment Due (in class): Digital Story
Viewing | Digital Storytelling Festival!!!
Thursday 9 April No ED386/ED586 does not meet Easter Break
Wednesday
Assignment Due tonight: Assessment of your Digital Story
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Week Thirteen 14 April & 16 April | Agenda
Tuesday (14 April is a Tuesday but Monday Classes Meet, ED386/ED586 does not meet)
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
Reading: Salomon, G. & Perkins, D. (2005) Do Technologies Make Us Smarter? Intellectual Amplification With, Of and Through Technology.”In: Robert Sternberg and David Preiss (Eds.). Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities. Mahwah, NJ : Lawrence Erlbaum and Associates, Publishers. pp. 71-86.
Assignment Due: Field Observation III: Classroom Technologies
Discussion I | Thinking With Tools
-
- Thinking with Tools (Teachers and their students)
- Affordances (or, What is your favorite App)?
- video games
- multimodal communications/digital storytelling
- Manipulation of external vehicles or, The Gear Problem
- Thinking with Tools (Teachers and their students)
Discussion II | Distributed Cognition| Do Technologies Make Us Smarter?
-
- Out in the Field | Technology Integration Observation Instrument
- Classroom Observation — Teaching with Technology : Grade 4, Mathematics
- Distributed Cognition Exploration Details
- Salomon & Perkins (2005) Distributed Cognition, EFFECTS OF, EFFECTS WITH & Common Educational Technologies Used in Schools
Week Fourteen 21 April & 23 April | Agenda
Tuesday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Update Distributed Cognition Exploration
- Assignment Due Friday 24 April: Distributed Cognition
Reading:
-
- Martin, L. (2012). Connection, Translation, Off-Loading, and Monitoring: A Framework for Characterizing the Pedagogical Functions of Educational Technologies. Technology, Knowledge & Learning, 17(3), 87-107.
- Morgan, M., Brickell, G., Harper, B. (2008). Applying distributed cognition theory to the redesign of the ‘Copy and Paste’ function in order to promote appropriate learning outcomes. Computers & Education, 50(1), 125-147. [Focus on pages 125-132]
Resources | Technology Integration Observation Instrument
Viewing |
-
- Exploring Emigration: Maps & Migration : Using maps and technology to explore geography /Grades 6-8, Social Studies
- The Learning Landscape: Kids Monitor Terrain with Technology : Grades 3-7 / Environmental Science
Discussions | Distributed Cognition Exploration
-
- Effects –> Review: Salomon & Perkins (2005) Distributed Cognition, EFFECTS OF, EFFECTS WITH & Common Educational Technologies Used in Schools (review)
- Functions –> Martin, L. (2012).| The Pedagogical Functions of Educational Technologies
- Strategies –> Morgan, M., Brickell, G., Harper, B. (2008). |
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Reading for next Tuesday/Thursday: Mishra, P. & Koehler, J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record, 108(6), 1017-1054. (Please prepare pp. 1017-1031).
Reading | Harris, J., Hofer, M. Schmidt, D., Blanchard, M, Young, C., Grandgenett, N. and Van Olphen, M. (2010) “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education. 18(4), 573-605.
Viewing | The Learning Landscape: Kids Monitor Terrain with Technology : Grades 3-7 / Environmental Science
Discussion I | Breakout rooms
Discussion II | Distributed Cognition & The Learning Landscape
-
- Functions –> Martin, L. (2012).| The Pedagogical Functions of Educational Technologies
- Strategies –> Morgan, M., Brickell, G., Harper, B. (2008). | Distributed Cognition & Interaction strategies | Reading Morgan, et al.
- Effects –> Salomon, G. & Perkins, D. (2005) | Distributed Cognition, EFFECTS OF, EFFECTS WITH & Common Educational Technologies Used in Schools
Discussion III | From Interaction Strategies to Learning Activity Types
Interaction Strategies (How relate to Instructional Activities and Pedagogic Strategies)? Curriculum-Based Activity Types
- Specific interaction strategies: (Because my students are using a specific technology in this specific way, I expect cognitive amplification in these areas: consider, for example, Bloom’s Taxonomy).
- Resource | From Interaction Strategies to TPACK Activity Types
- TPACK & Learning Activity Types
- The Learning Activity Types Website
- Interactive [K-6 Literacy] Activity Types taxonomy
- What are Activity Types?
Friday
Assignment Due: Distributed Cognition
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Week Fifteen 28 April & 30 April | Agenda
Tuesday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Spring 2020 Final Exam Schedule | ED386/ED586 | Tuesday 5 May 10:00 – 11:50 pm
- Assignment Due in class: TPACK Design
- ALL TPACK DESIGN PROJECTS ARE TO BE TURNED IN THROUGH EMAIL AS A SHARED GOOGLE DOC. DO NOT POST YOUR TPACK PROJECT TO YOUR WebLog!
Reading:
-
- Mishra, P. & Koehler, J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record, 108(6), 1017-1054. (Please prepare pp. 1017-1031).
- Harris, J., Hofer, M. Schmidt, D., Blanchard, M, Young, C., Grandgenett, N. and Van Olphen, M. (2010) “Grounded” Technology Integration: Instructional Planning Using Curriculum-Based Activity Type Taxonomies. Journal of Technology and Teacher Education. 18(4), 573-605.
Discussion I | The TPACK Exploration
Viewing: Brief video |TPACK in Two Minutes
Discussion II
Discussion III | Pedagogical Content Knowledge & Technological Pedagogical Content Knowledge
-
- C –> What is Curriculum?
- P –> What is Pedagogy? Pedagogical Knowledge (1026-27)
- PCK –> What is Pedagogical Content Knowledge (1027)
- TPACK –> What is Technological, Pedagogical Content Knowledge?(1029)
Discussion IV | Learning Activity Types (The Sweet Spot)
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- From Interaction Strategies to Learning Activity Types
- Interaction Strategies (How relate to Instructional Activities and Pedagogic Strategies)? Curriculum-Based Activity Types
- Specific interaction strategies: (Because my students are using a specific technology in this specific way, I expect cognitive amplification in these areas: consider, for example, Bloom’s Taxonomy).
- Resource | From Interaction Strategies to TPACK Activity Types
- TPACK & Learning Activity Types
- The Learning Activity Types Website
- Interactive [K-6 Literacy] Activity Types taxonomy
- Mathematics Learning Activity Types
- What are Activity Types?
- From Interaction Strategies to Learning Activity Types
-
- Instruction 4.3
- The Learning Activity Types Website | Helpful for choosing the right technology to help represent content. (Resources about PCK for the Design of technologically enhanced learning experiences (TELEs))
- LATs | Designing with Learning Activity Types
- Instruction 4.3
Discussion V | TPACK Context
Discussion VI | TPACK — Misconceptions & Difficulties
-
- Pedagogical Content Knowledge (including knowledge of misconceptions and difficulties)
Discussion VII | TPACK Instruction
Thursday
Noteworthy | Link to Tuesday|Thursday EdTech Zoom Virtual Classroom
-
- Spring 2020 Final Exam Schedule | ED386/ED586 | Tuesday 5 May 10:00 – 11:50 pm
- Assignment Due in class: TPACK Design
- ALL TPACK DESIGN PROJECTS ARE TO BE TURNED IN THROUGH EMAIL AS A SHARED GOOGLE DOC. DO NOT POST YOUR TPACK PROJECT TO YOUR WebLog!
Reading: Mishra, P. & Koehler, J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record, 108(6), 1017-1054. (Please prepare pp. 1017-1031).
Viewing: Brief video |TPACK in Two Minutes
Discussion II
Discussion III | Pedagogical Content Knowledge & Technological Pedagogical Content Knowledge
-
- C –> What is Curriculum?
- P –> What is Pedagogy? Pedagogical Knowledge (1026-27)
- PCK –> What is Pedagogical Content Knowledge (1027)
- TPACK –> What is Technological, Pedagogical Content Knowledge?(1029)
Discussion IV | Learning Activity Types (The Sweet Spot)
-
- From Interaction Strategies to Learning Activity Types
- Interaction Strategies (How relate to Instructional Activities and Pedagogic Strategies)? Curriculum-Based Activity Types
- Specific interaction strategies: (Because my students are using a specific technology in this specific way, I expect cognitive amplification in these areas: consider, for example, Bloom’s Taxonomy).
- Resource | From Interaction Strategies to TPACK Activity Types
- From Interaction Strategies to Learning Activity Types
- Discussion V | TPACK Context
Discussion VI | TPACK — Misconceptions & Difficulties
-
-
- Pedagogical Content Knowledge (including knowledge of misconceptions and difficulties, slides 8 and 9)
-
Discussion VII | TPACK Digital Resources
Discussion VIII | TPACK & Learning Activity Types (Review)
-
-
- The Learning Activity Types Website
- Interactive [K-6 Literacy] Activity Types taxonomy
- Mathematics Learning Activity Types
- What are Activity Types?
-
- Discussion IX | TPACK Instruction
-
- Backwards Design in a Nutshell
- Instruction 3.a
- The Learning Activity Types Website | Helpful for choosing the right technology to help represent content. (Resources about PCK for the Design of technologically enhanced learning experiences (TELEs))
- LATs | Designing with Learning Activity Types
Final Exam
- Spring 2020 Final Exam Schedule | ED386/ED586 | Tuesday 5 May 10:00 – 11:50 pm
- Assignment Due in class: TPACK Design
- ALL TPACK DESIGN PROJECTS ARE TO BE TURNED IN THROUGH EMAIL AS A SHARED GOOGLE DOC. DO NOT POST YOUR TPACK PROJECT TO YOUR WebLog!
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