Video Games & Mobile Learning
- Exploration Introductions: Mobile Learning (What do you know? What do you want to know? What can you find right now? Let’s have a look around…)
Reading: Gershenfeld, A. (2014). Mind Games. Scientific American, 310(2), 54-59.
- Video Gaming Assessment
- Schematic visual of the organization of your ePortfolio website
- Hyperlinks | internal & external
- Inserting pics | shift + command 3 or 4 for Mac / snip-it tool for Win
- Questions from the last class
- How’s your Video Gaming exploration coming along; what are you learning? Struggles?
- New additions | Some Online Games
- The MindShift Guide to Digital Games & Learning
Game-Based Learning | Get tips, techniques, and tools that apply the principles of game design to the learning process — a dynamic way to engage learners and help educators assess learning — Edutopia
Part II | Mobile Learning
- Next readings:
- Martin, F., Pastore, R., & Snider, J. (2012). Developing Mobile Based Instruction. Techtrends: Linking Research & Practice To Improve Learning, 56(5), 46-51.
- Selwyn, N., S. Nemorin, S. Bulfin & N. Johnson (2017) Left to their own devices: the everyday realities of one-to-one classrooms, Oxford Review of Education, 43:3, 289-310.
- Upcoming due dates: Monday 12 February Video Game Exploration
- How’s your exploration coming along; what are you learning? Struggles?
- Video Gaming and Learning:
- Recalling the Crisis of Presence: It’s a Crisis of Presence….No Really
- Cell Phones in the Classroom? Oh My!!!
- Did you know…?
- What do you know, what do you think, what do you want to know?
- Perspectives: Principals, Teachers, Parents, Students, You…
- Common Sense Classroom Strategies | Where is your placement? What is the policy/strategy at this school
- ED386/ED586 (Policy on cell phone use in our class)
- Poll EveryWhere
Mini-Lecture WordPress & the Design of a Mobile Learning App
Resource The Water Cycle — Just in time