Week Three Agenda

Video Games & Mobile Learning

Part I

Noteworthy

  • Exploration IntroductionsMobile Learning (What do you know? What do you want to know? What can you find right now?  Let’s have a look around…)
  • Introductions

Reading:  Gershenfeld, A. (2014). Mind Games. Scientific American, 310(2), 54-59.

Workshop:

Viewing: James Paul Gee on Learning with Video Games

Discussion: 

Recommended Readings:  

Video Games and Learning | MindShift – KQED

Game-Based Learning | Get tips, techniques, and tools that apply the principles of game design to the learning process — a dynamic way to engage learners and help educators assess learning —  Edutopia


Part II | Mobile Learning

Reading: Authored by Project Tomorrow and Blackboard (2013) Learning in the 21st century: Mobile Devices + Social Media = Personalized Learning.

 Noteworthy:

Discussion I

  • How’s your exploration coming along; what are you learning? Struggles?
  • Video Gaming and Learning:
    • Conceptual
    • Technical
    • Pedagogical

Discussion II Authored by Project Tomorrow and Blackboard (2013) Learning in the 21st century: Mobile Devices + Social Media = Personalized Learning.

  1. Recalling the Crisis of Presence: It’s a Crisis of Presence….No Really
  2. Cell Phones in the Classroom? Oh My!!!
  3. Did you know…?
  4. What do you know, what do you think, what do you want to know?
  5. Perspectives: Principals, Teachers, Parents, Students, You…
  6. Common Sense Classroom Strategies | Where is your placement? What is the  policy/strategy at this school
  7. ED386/ED586 (Policy on cell phone use in our class)
  8. Poll EveryWhere

Mini-Lecture WordPress & the Design of a Mobile Learning App

Resource The Water Cycle — Just in time